PK & GamesSVGA

Golden Box Outline Trace
Thin amber line tracing a rounded box
A thin amber line wraps the left end of a rounded box, running along part of its top and further along its bottom, while the rest of the 408×120 canvas stays clear. Use it to outline a punishment option in a PK room; it runs 3 seconds at 30 fps in 22 KB.
Price
USD · one-time purchase
Secure checkout · your file unlocks the moment payment completes.
File details
Full specsFormat
SVGA 2.x
Dimensions
408×120
Duration
3s
Frame rate
30 fps
Frames
90
File size
22 KB
Bitmaps
45
Audio
No
- Instant downloadYour .svga file unlocks in your account the moment payment completes.
- Plays everywhereWorks with the open-source SVGAPlayer runtimes on Android, iOS, Web and Flutter.
- Yours to useUse it in your own apps and products — see the terms.
- Refund policyDigital files — read the refund policy before you buy.
About Golden Box Outline Trace
Golden Box Outline Trace is an SVGA PK battle animation for live-streaming and voice chat apps. A thin amber line wraps the left end of a rounded box, running along part of its top and further along its bottom, while the rest of the 408×120 canvas stays clear. Use it to outline a punishment option in a PK room; it runs 3 seconds at 30 fps in 22 KB.
It runs 90 frames at 30 fps — 3s per loop — on a 408×120 canvas, built from 90 sprites and 45 bitmaps, with no audio. The whole file is 22 KB, small enough to bundle inside your app instead of downloading it on demand, and it plays with SVGAPlayer on Android, iOS, Flutter and web.
Use it for
- Host-vs-host PK start, win, lose and draw
- Team battles and progress bars
- Match, roulette and mini-game results
- Winner moments at round end
File
| SKU | AVG-4892 |
|---|---|
| File name | golden_box_outline_trace.svga |
| Format | SVGA 2.xProtobuf + zlib, the format SVGAPlayer reads |
| Version | 2.1.0 |
| File size | 22 KB22,964 bytes |
Canvas
| Dimensions | 408 × 120 px |
|---|---|
| Aspect ratio | 17:5 |
| Shape | Wide / banner |
| Suggested stage | Dark background |
Timing
| Frame rate | 30 fps |
|---|---|
| Frames | 90 |
| Duration | 3s3000 ms per loop |
| Frame time | 33.3 ms |
Content
| Sprites | 90 |
|---|---|
| Bitmap images | 45 |
| Audio track | No |
| Category | PK Battles & Games |
| Added | Oct 14, 2026 |
Figures are read from the .svga file itself (movie params, sprite and image tables), not typed in by hand.
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