PK & GamesSVGA

Wheel Win Ribbon
WIN on a violet ribbon with a spinning wheel
WIN on a violet light ribbon with a little prize wheel spinning at the end — animated (SVGA, 720×160, 2 s). For PK battles and room games.
Price
USD · one-time purchase
Secure checkout · your file unlocks the moment payment completes.
File details
Full specsFormat
SVGA 2.x
Dimensions
720×160
Duration
2s
Frame rate
20 fps
Frames
40
File size
35 KB
Bitmaps
11
Audio
No
- Instant downloadYour .svga file unlocks in your account the moment payment completes.
- Plays everywhereWorks with the open-source SVGAPlayer runtimes on Android, iOS, Web and Flutter.
- Yours to useUse it in your own apps and products — see the terms.
- Refund policyDigital files — read the refund policy before you buy.
About Wheel Win Ribbon
Wheel Win Ribbon is an SVGA PK battle animation for live-streaming and voice chat apps. WIN on a violet light ribbon with a little prize wheel spinning at the end — animated (SVGA, 720×160, 2 s). For PK battles and room games.
It runs 40 frames at 20 fps — 2s per loop — on a 720×160 canvas, built from 51 sprites and 11 bitmaps, with no audio. The whole file is 35 KB, small enough to bundle inside your app instead of downloading it on demand, and it plays with SVGAPlayer on Android, iOS, Flutter and web.
Use it for
- Host-vs-host PK start, win, lose and draw
- Team battles and progress bars
- Match, roulette and mini-game results
- Winner moments at round end
Tags
File
| SKU | AVG-7348 |
|---|---|
| File name | wheel_win_ribbon.svga |
| Format | SVGA 2.xProtobuf + zlib, the format SVGAPlayer reads |
| Version | 2.1.0 |
| File size | 35 KB35,467 bytes |
Canvas
| Dimensions | 720 × 160 px |
|---|---|
| Aspect ratio | 9:2 |
| Shape | Wide / banner |
| Suggested stage | Dark background |
Timing
| Frame rate | 20 fps |
|---|---|
| Frames | 40 |
| Duration | 2s2000 ms per loop |
| Frame time | 50.0 ms |
Content
| Sprites | 51 |
|---|---|
| Bitmap images | 11 |
| Audio track | No |
| Category | PK Battles & Games |
| Added | Nov 2, 2026 |
Figures are read from the .svga file itself (movie params, sprite and image tables), not typed in by hand.
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