PK & GamesSVGA

PK Boxing Gloves
Pink and blue gloves punching together
A pink and a blue boxing glove punching at each other with light trails — animated (SVGA, 303×144, 3.1 s). For PK battles and room games.
Price
USD · one-time purchase
Secure checkout · your file unlocks the moment payment completes.
File details
Full specsFormat
SVGA 2.x
Dimensions
303×144
Duration
3.2s
Frame rate
20 fps
Frames
63
File size
32 KB
Bitmaps
3
Audio
No
- Instant downloadYour .svga file unlocks in your account the moment payment completes.
- Plays everywhereWorks with the open-source SVGAPlayer runtimes on Android, iOS, Web and Flutter.
- Yours to useUse it in your own apps and products — see the terms.
- Refund policyDigital files — read the refund policy before you buy.
About PK Boxing Gloves
PK Boxing Gloves is an SVGA PK battle animation for live-streaming and voice chat apps. A pink and a blue boxing glove punching at each other with light trails — animated (SVGA, 303×144, 3.1 s). For PK battles and room games.
It runs 63 frames at 20 fps — 3.2s per loop — on a 303×144 canvas, built from 3 sprites and 3 bitmaps, with no audio. The whole file is 32 KB, small enough to bundle inside your app instead of downloading it on demand, and it plays with SVGAPlayer on Android, iOS, Flutter and web.
Use it for
- Host-vs-host PK start, win, lose and draw
- Team battles and progress bars
- Match, roulette and mini-game results
- Winner moments at round end
Tags
File
| SKU | AVG-7419 |
|---|---|
| File name | pk_boxing_gloves.svga |
| Format | SVGA 2.xProtobuf + zlib, the format SVGAPlayer reads |
| Version | 2.1.0 |
| File size | 32 KB32,690 bytes |
Canvas
| Dimensions | 303 × 144 px |
|---|---|
| Aspect ratio | 2.10:1 |
| Shape | Wide / banner |
| Suggested stage | Dark background |
Timing
| Frame rate | 20 fps |
|---|---|
| Frames | 63 |
| Duration | 3.2s3150 ms per loop |
| Frame time | 50.0 ms |
Content
| Sprites | 3 |
|---|---|
| Bitmap images | 3 |
| Audio track | No |
| Category | PK Battles & Games |
| Added | Nov 2, 2026 |
Figures are read from the .svga file itself (movie params, sprite and image tables), not typed in by hand.
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