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LevelsDesignEvents

Bronze to Conqueror: rank tiers for in-app games and seasons

Eight rank tiers, from Bronze to Conqueror, for the games and seasons inside a voice-chat app: how to structure a season, where the badge, medal and tier-up banner appear, and what the Game Tier Pack holds.

svgastore team3 min read

Game Tier Conqueror Badge animation
Game Tier Conqueror Badge

Many voice-chat apps now run small games inside the room: quick quizzes, lucky draws, drawing and guessing games, team matches. Once people play regularly, they want to know how good they are compared with everyone else. A tier ladder answers that question in one picture, and it gives players a reason to come back every season.

Eight tiers, one shape

The Game Tier Pack has eight tiers: Bronze, Silver, Gold, Platinum, Diamond, Crown, Ace and Conqueror. The shields are numbered I to VIII and grow from a plain shield at Bronze to a crowned, winged crest at Conqueror. That growth is what makes a tier ladder readable. A player who has only ever seen Silver should still be able to tell, from shape alone, that a Crown shield is several steps above them.

What each tier includes

Every tier has four files, which is how eight tiers make 32:

PieceFormatCanvasLengthSize across tiers
BadgeSVGA580×5803.4 s at 20 fps402–617 KB
MedalPNG580×580—156–322 KB
Tier-up bannerSVGA750×2406 s at 20 fps230–257 KB
Banner stillPNG750×240—145–170 KB

The Conqueror badge is the heaviest at 617 KB, which is right: it is the one players will open profiles to look at.

Designing the season around the tiers

Tiers only mean something inside a season with clear rules. A structure that works for in-room games:

  1. Fixed season length. Four to eight weeks is long enough to climb and short enough that a bad start is not permanent. Show the end date on the tier screen.

  2. Points per game, not per spend. Award points for wins and participation. If paid boosts exist, keep them small, or the ladder becomes a spending chart.

  3. Divisions inside tiers. If one tier holds too many players, split it into I, II and III within the tier, but keep the same badge for all three.

  4. A soft reset. At the start of a new season, move everyone down by one or two tiers rather than back to Bronze, so experienced players are not grinding through the bottom again.

  5. Rewards at the end. Give each tier a season reward, such as a frame or an entry for the top tiers, so finishing high has a lasting trace.

Where each file appears

The badge: profile and match screens

The animated badge belongs on the player's profile and on the match screen before a game starts, where two or more players are compared. At 580×580 it scales down cleanly to a small slot, but animate it only where it is large enough for the motion to read.

The medal: lists and rankings

The PNG medal is for the season leaderboard, the friend list and any screen that shows many players at once. A ranking of 100 players with 100 animated badges would be noisy and slow; with medals it stays calm.

The banner: the tier-up moment

The six-second banner plays when a player moves up a tier. Show it in the room where the game was played, with the player's name, so the promotion is a public moment. The still version suits notifications and the season summary screen.

Keep tiers separate from VIP

It is tempting to reuse VIP badges for game ranks, but players read the two very differently. VIP says how much someone has spent; a game tier says how well they play. Keeping a separate set of shields, with their own shape and colour, means a Conqueror player with no VIP level still gets recognised for their skill, and nobody mistakes one for the other in a crowded room.

Next step

Write your season rules on one page: length, points per game, tier thresholds and end-of-season rewards. Then check the eight badges side by side in the free viewer at the size they will appear on your profile screen. The Game Tier Pack is sold only as the whole pack, so all eight tiers arrive together.

In this post

The files we talked about

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