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Neon Tunnel Drive
Neon-lit car cruising a white corridor
A car edged in hot-pink neon rolls down a bright futuristic corridor with light strips running along the floor. A sci-fi entrance for gaming rooms and tech-styled apps.
Price
USD · one-time purchase
Secure checkout · your file unlocks the moment payment completes.
File details
Full specsFormat
SVGA 2.x
Dimensions
540×960
Duration
3.7s
Frame rate
30 fps
Frames
112
File size
1.75 MB
Bitmaps
15
Audio
Yes
Better value
Included in Entry Effects Pack
13 animations for $39 (save 40%)
Works out at $3.00 per animation vs $5 on its own.
- Instant downloadYour .svga file unlocks in your account the moment payment completes.
- Plays everywhereWorks with the open-source SVGAPlayer runtimes on Android, iOS, Web and Flutter.
- Yours to useUse it in your own apps and products — see the terms.
- Refund policyDigital files — read the refund policy before you buy.
About Neon Tunnel Drive
A car edged in hot-pink neon rolls down a bright futuristic corridor with light strips running along the floor. A sci-fi entrance for gaming rooms and tech-styled apps.
It runs 112 frames at 30 fps — 3.7s per loop — on a 540×960 canvas, built from 14 sprites and 15 bitmaps with an audio track. The whole file is 1.75 MB.
Use it for
- Gift and reaction effects in live rooms
- Entrance and celebration moments
- Banners, badges and profile decoration
- Any screen that needs a lightweight animation
Tags
File
| SKU | AVG-1134 |
|---|---|
| File name | entry_6.svga |
| Format | SVGA 2.xProtobuf + zlib, the format SVGAPlayer reads |
| Version | 2.1.0 |
| File size | 1.75 MB1,830,728 bytes |
Canvas
| Dimensions | 540 × 960 px |
|---|---|
| Aspect ratio | 9:16 |
| Shape | Tall |
| Suggested stage | Dark background |
Timing
| Frame rate | 30 fps |
|---|---|
| Frames | 112 |
| Duration | 3.7s3733 ms per loop |
| Frame time | 33.3 ms |
Content
| Sprites | 14 |
|---|---|
| Bitmap images | 15 |
| Audio track | Yes |
| Category | Entry Effects |
| Added | Sep 24, 2026 |
Figures are read from the .svga file itself (movie params, sprite and image tables), not typed in by hand.
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